Mountains Out of Molehills Game Overview
It’s always funny to me when a board game reminds me of an instance from my childhood. We had a lot of land and my brothers and I were tasked with keeping it mowed. (I’m not complaining, our allowance factored it in.) One brother handled the edgework that could only be done with a weed eater. The other was in charge of the push mower and all the nooks and crannies that couldn’t be reached with the riding mower. That was my gig. I had the easiest of the jobs, but also had the most property to cover. It usually took me 3 or so hours to get my part done. Seeing Mountains Out of Molehills from The Op brought back memories of the critter issues we had on our rural property. While the problem we had involved ground squirrels instead of moles, the game reminded me of all the holes in the ground we had to deal with. My folks hated the holes, but I was always afraid the little creatures would pop their head out as I was mowing over one of their burrows. Thankfully, Mountains Out of Molehills isn’t that brutal.
Setup is pretty slick. Similar to boop. and Snail Sprint, the box is incorporated into the game. Up to four people can play, but the general setup is the same regardless of player count. The only difference is that the play area is reduced with fewer players. Start by building the mole world by adding frame pieces to the box bottom, placing the double-sided underground board on the lower half and the double-sided aboveground board on the top. Shuffle and deal out five movement cards per player into a shared tableau. Give each person a mole and associated pieces. The starting locations will vary based on the player count. The King of the Hill tokens are used to determine player order each round.
The object of Mountains Out of Molehills is to have earned the most points after six rounds of controlling molehills. Each round consists of three phases: (1) Card drafting, (2) Planning and movement and (3) Scoring. Drafting is simply the process of selecting movement cards from the grid. Starting with the player with the #1 King of the Hill token, each player takes turns selecting a movement card. There are eight different types that involve moving, turning, placing rocks and knocking over existing molehills.
During planning, organize the cards into a stack for how you’ll want your mole to move. The next part, movement, is the meat of the game. First and foremost, moles move in the direction they are facing. The nose knows the way. Whenever the mole moves into a new space, it pushes at the surface, indicated by placing one of that mole’s pieces onto the aboveground board. If there are already pieces in a stack there, the new pieces are added to the bottom. Proceeding in King of the Kill order, players reveal and resolve the top movement card in their deck. Unfortunately, you don’t know what the other moles are up to and some may end up in your way.
When you run into another mole, a rock or even the edge of the board, your forward movement stops. You’re still able to pivot if the movement card allows, but you won’t be pushing up any more dirt. Oh, and when a mountain reaches a specified height, it tips over and scatters the dirt onto the top of spaces in its path.
After all movement cards have been exhausted, scoring for the round begins. The goal is to control the molehills and this is determined from the moles’ points of view: looking up. Each mountain is controlled by the color on the bottom of the stack with points determined by the number of pieces in that mountain. When scoring for the round is completed, pieces remain on the board and the next round begins. The player with the most pieces on the top of the mountains will be the first to choose their King of the Hill token. That doesn’t mean they must select number 1! They may opt for the 4th one so they have the final movement of the next round. The process repeats for a total of six rounds and the player with the most points is declared the top tunneller.
Since the movement cards are ordered once each round to determine the mole’s movement, Mountains Out of Molehills can be used to introduce younger players to concept of programming. There are enough angles to take in general gameplay that is also a great game for strategic thinkers. It’s currently available direct from The Op, on Amazon and at local retail stores. As we head into summer game convention season, keep an eye on Facebook and Twitter for news about upcoming releases from The Op!
How do you feel about critters in your yard?
Looks a3
Sadly I don’t have a yard.
My family seems to really enjoy strategy-type games…I think they would love playing “Mountains Out Of Of Molehills!”
Love learning new games
This game looks like real fun!!!
The can be extremely frustrating when they dig holes in the yard
I rid my yard of critters.
I have no issues with critters as long as they stay outside. My cat, however, has Concerns.
cool
I don’t have a yard.
I tolerate the small and cute critters, not so the larger ones
These moles are sure cuter than the ones in my backyard. Looks like an interesting game
I don’t mind having critters in my yard! Sometimes the holes are annoying, but they are so cute
I love seeing critters but hate the raccoons though
I have to be honest! I think I would be trying to explain the game to my grandkids more than we would be playing! So I would probably have to pick another game to play with them or find other players to play the game with me!
My family seems to really enjoy strategy-type games…I think they would love playing “Mountains Out Of Of Molehills!”
Interesting theme
i love them! super cute
This looks cute and fairly simple. Almost like Santorini in mechanics.
I don’t get many critters in my yard, but my aunt and uncle do. They live in the Northwoods of Wisconsin and I just love sitting out on their deck and watching an assortment of critters running and flying around.
As long as the critters don’t bother me, we should be fine…my dogs (on the other hand) will chase/try to kill them…
I have no yard, but if I had, critters would be welcome 🙂
Looks interesting
Love The Art.
Thy to keep the moles out otherwise no problems
As long as the critters dont attack… we’re all good
I live at peace with the wildlife.
Depends on the critter! I like seeing birds, like robins and hummingbirds, but not racoons or rats!
It all depends on how destructive the critters are. Love chipmunks, but squirrels trying to enter the attic is bad.
Art looks good. Open drafting sounds fun.
I like watching all of the critters, birds, and stray cats in my yard, and luckily no moles or gophers to destroy my garden.
I’m ok with critters in my yard but not the ones that get under my yard.
There’s no critters in my yard.
looks FUN but i need to work on getting some friends first
I love the acrylic standees.
This looks like a ton of fun, and the production is fantastic!
Seems like a fun game
Looks Great.
LOVE MOLES
I don’t mind critters in my yard. I feed the squirrels and all the birds.
I have seen Moles years ago . We have a few skunks somewhere and I have seen them in my backyard . They really don’t Bother us they are looking for grubs and are very smart animals …
My dog does not like critters in his yard.
I like them critters. Always picking them up and I sometimes carry them inside to show to my kids.
I love critters in my yard.
Looks like an interesting game
Not sure I would like this game.
To me it looks difficult.
I don’t like them in my yard, especially some that carry diseases.
Nice art
I honestly don’t mind critters being in my yard. Sure, sometimes they can be annoying. But, overall, I find them to be pretty cute and like it when I see them in my yard.